using System;
using System.Runtime.Serialization;

namespace Rogue
{
    [Serializable]
    public class Stairs : Entity
    {
        public Stairs() : base()
        {
        }

        public override bool BlocksLight()
        {
            return false;
        }

        #region Serialization
        public Stairs(SerializationInfo info, StreamingContext context)
            : base(info, context)
        {
        }

        public override void GetObjectData(SerializationInfo info, StreamingContext context)
        {
            base.GetObjectData(info, context);
        }
        #endregion
    }
}